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function moveTop(X) {
if(n4) {
if( topLayer[X].layer.top < topLayer[X].moveTo - topLayer[X].moveBit ) {
topLayer[X].layer.top += topLayer[X].moveBit;
moveTop_timer = setTimeout("clearTimeout(moveTop_timer); moveTop("+X+")", topLayer[X].moveTime)
}
else if( topLayer[X].layer.top < topLayer[X].moveTo ) {
while( topLayer[X].layer.top > topLayer[X].moveTo - topLayer[X].moveBit )
topLayer[X].moveBit--
topLayer[X].layer.top += topLayer[X].moveBit
moveTop_timer = setTimeout("clearTimeout(moveTop_timer); moveTop("+X+")", topLayer[X].moveTime)
}
else if( topLayer[X].layer.top > topLayer[X].moveTo + topLayer[X].moveBit ) {
topLayer[X].layer.top -= topLayer[X].moveBit;
moveTop_timer = setTimeout("clearTimeout(moveTop_timer); moveTop("+X+")", topLayer[X].moveTime)
}
else if( topLayer[X].layer.top > topLayer[X].moveTo ) {
while( topLayer[X].layer.top < topLayer[X].moveTo + topLayer[X].moveBit )
topLayer[X].moveBit--
topLayer[X].layer.top -= topLayer[X].moveBit
moveTop_timer = setTimeout("clearTimeout(moveTop_timer); moveTop("+X+")", topLayer[X].moveTime)
}
else {
X++
if( X < topLayer.length ) moveTop(X)
}
}
else if(e4) {
if( topLayer[X].layer.pixelTop < topLayer[X].moveTo - topLayer[X].moveBit ) {
topLayer[X].layer.pixelTop += topLayer[X].moveBit;
moveTop_timer = setTimeout("clearTimeout(moveTop_timer); moveTop("+X+")", topLayer[X].moveTime)
}
else if( topLayer[X].layer.pixelTop < topLayer[X].moveTo ) {
while( topLayer[X].layer.pixelTop > topLayer[X].moveTo - topLayer[X].moveBit )
topLayer[X].moveBit--
topLayer[X].layer.pixelTop += topLayer[X].moveBit
moveTop_timer = setTimeout("clearTimeout(moveTop_timer); moveTop("+X+")", topLayer[X].moveTime)
}
else if( topLayer[X].layer.pixelTop > topLayer[X].moveTo + topLayer[X].moveBit ) {
topLayer[X].layer.pixelTop -= topLayer[X].moveBit;
moveTop_timer = setTimeout("clearTimeout(moveTop_timer); moveTop("+X+")", topLayer[X].moveTime)
}
else if( topLayer[X].layer.pixelTop > topLayer[X].moveTo ) {
while( topLayer[X].layer.pixelTop < topLayer[X].moveTo + topLayer[X].moveBit )
topLayer[X].moveBit--
topLayer[X].layer.pixelTop -= topLayer[X].moveBit
moveTop_timer = setTimeout("clearTimeout(moveTop_timer); moveTop("+X+")", topLayer[X].moveTime)
}
else {
X++
if(X < topLayer.length) moveTop(X)
}
}
}
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